Zombie

Medium undead, neutral evil

Armor Class

8

Hit Points

22 (3d8 + 9)

Speed

20 ft.

Saving Throws

Wis +0

Damage Immunities

poison

Condition Immunities

Poisoned

Senses

darkvision 60 ft., passive Perception 8

Languages

understands the languages it knew in life but can't speak

Challenge

1/4 (50 XP)

Undead Fortitude:

If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Slam:

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Zombie, Ogre

Large undead, neutral evil

Armor Class

8

Hit Points

85 (9d10 + 36)

Speed

30 ft.

Saving Throws

Wis +0

Damage Immunities

poison

Condition Immunities

Poisoned

Senses

darkvision 60 ft., passive Perception 8

Languages

understands Common and Giant but can't speak

Challenge

2 (450 XP)

Undead Fortitude:

If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Morningstar:

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.