13 (natural armour)
4 (1d6 + 1)
30 ft.
blindsight 30 ft., passive Perception 8
—
0 (10 XP)
The beetle sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) slashing damage.
A giant fire beetle is a nocturnal creature that takes its name from a pair of glowing glands that give off light. Miners and adventurers prize these creatures, for a giant fire beetle’s glands continue to shed light for 1d6 days after the beetle dies. Giant fire beetles are most commonly found underground and in dark forests.
17 (natural armour)
17 (5d6)
0 ft., fly 50 ft. (hover)
Dex +4
poison, psychic
Blinded, Charmed, Deafened, Frightened, Paralyzed, Petrified, Poisoned
blindsight 60 ft. (blind beyond this radius), passive Perception 7
—
1/4 (50 XP)
The sword is Incapacitated while in the area of an antimagic field. If targeted by dispel magic, the sword must succeed on a Constitution saving throw against the caster’s spell save DC or fall Unconscious for 1 minute.
While the sword remains motionless and isn’t flying, it is indistinguishable from a normal sword.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.
11
1 (1d4 - 1)
20 ft., swim 20ft.
Perception +1, Stealth +3
darkvision 30 ft., passive Perception 11
—
0 (0 XP)
The frog can breathe air and water.
The frog’s long jump is up to 10 feet and its high jump is up to 5 feet, with or without a running start.
A frog has no effective attacks. It feeds on small insects and typically dwells near water, in trees, or underground. The frog’s statistics can also be used to represent a toad.
11
18 (4d8)
30 ft., swim 30ft.
Perception +2, Stealth +3
darkvision 30 ft., passive Perception 12
—
1/4 (50 XP)
The frog can breathe air and water.
The frog’s long jump is up to 10 feet and its high jump is up to 5 feet, with or without a running start.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage, and the target is Grappled (escape DC 11). Until this grapple ends, the target is Restrained, and the frog can’t bite another target.
The frog makes one bite attack against a Small or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is Blinded and Restrained, it has total cover against attacks and other effects outside the frog, and it takes 5 (2d4) acid damage at the start of each of the frog’s turns. The frog can have only one target swallowed at a time.
If the frog dies, a swallowed creature is no longer Restrained by it and can escape from the corpse using 5 feet of movement, exiting Prone.